Quote:
Originally Posted by BreadMan
Has anyone else been having trouble with Fill Texture Seams having no effect in Maya 2012? I've never had any trouble using this process in the past but have spent the entire day today trying to figure out why, no matter how I fiddle the settings, every bake comes up with black pixels along every seam. Any support for my sanity would be much appreciated.
Edit: this is what the output window is throwing out, I'm guessing it's related:
mental ray: got 8 satellite CPUs.
PHEN 0.3 warn : maya_postlightmap(): Need tag buffer to overbake.
IMG 0.3 warn 102002: type rgb not supported by tga format, using default type rgba
|
Quote:
Originally Posted by samloeschen
I have this same problem with my bakes, i've just been painting borders around my seams in photoshop, which is annoying. Anyone know a fix for this?
Also, I'm new here. Hi all.
|
In the Transfer Maps window, under "mental ray Common Output" is a setting called "Fill texture seams", default I believe is one, I've always used 4 just to play it safe, I never bunch up my UV islands anyway so it didn't matter.
That's if your baking your maps using mental ray which is the case for Ambient Occlusion maps, but for anything that uses Maya's renderer, make sure you change the setting for "Fill texture seams" under "Maya Common Output".
Hope this helps.