WOW this was excellent! thank you very much for this!
I agree with the others, I wish you showed the finalized normal map on the model in 3dsmax, but its not a huge deal. I look forward to trying these techniques out in the next couple of days
just thought I would say that you need to come up with a better nick than 'gamedev', that sounds a little uncreative :P
EDIT!
a great success!
I would like to know how a specular map is made :>