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Old 13-08-2006, 10:01 PM   #5 (permalink)
TelekineticFrog
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Kick Ass Chris! I'm sure this will help lots of people looking to efficiently texture environments within 3DSMax. There's so many times where I think a lot of the small work practices we take for granted in knowing go unkown to those looking to do this kind of work. Even something as simple as this often goes overlooked. I'm going to try and have some DS workflow ones done up shortly. Typing isn't that great though as I have a 2nd degree burn on my right hand right now from a misfiring smoke grenade. hooray!
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