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Old 07-09-2010, 06:47 PM   #50 (permalink)
Anwa
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Hey, guys, i just learned about the extended deadline today, while at work. I was gonna go back to working on the beach vendor much sooner but there's a tube strike in London and it took me absolutely ages to get home by bus!!

Anyway, heres how far i got just before the last deadline,



His dreadlocks aren't finalised yet btw, so ignore them for now.

I'm having some trouble figuring out this whole low poly business, especially when it comes to small details like cloth folds. How much of the low poly detail do you guys model into the low poly, and also, because the folds go in all kinds of crazy directions, how do you guys model that stuff in as well as maintain good topology???

Also i made most of the low poly mesh in Zbrush using the topology tools, but after i exported it out i noticed that a lot of the silhoutte and form is lost because the vertices are what snap to the high res subtool, so now im having to go back into maya to pull out the forms on the low poly! Am I just being lazy or is this the 'natural process' in creating low res meshes based off of higher res models?
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