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If you look at the most kick ass stuff it usually incorporates a sculpting app that helps you extract surface maps. Mudbox will probably be more akin to what you are used to modelling wise. Zbrush is very different. Mudbox requires a better comp and I think it is more expensive. So far if you buy a zb license all updates are free. I bought my copy in 2004 so I have had 6 years of free development. Zbrush is faster.
If you look at buildings/ props that are worn or intricate they are very organic. I was on the beta team that tested the last version: ZB4. To my surprise I was doing hard surface stuff I always did in max but in a new way, so I got new shapes out of it. Working with alphas and the huge amount of brushes is fun. There were quite a few artists on the team that were developing architectural models, and of course weapons, stuff you wouldn't think possible in a sculpting app.
A good guide would be to pick out artists you admire and see how they work. Mostly there is a lot of information available on what tools they are using.
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