Hi everyone, havn't posted here in a while so I thought I'd show some of my current projects and hopefully recieve some good advice

To begin with I recently graduated with a 1.1 BA (Hons) in my Games Design course a little over a month ago, so now it's time to go get a job!
Considering all of my work to date has either been rushed or is unfinished I'm going to start by ensuring that I spend time with my work from now on and complete it all to a high standard since I no longer have college to deal with! First off I've decided to go back and remake my second ever character, the engineer, I'm going to finish this character properly this time! A big thanks goes out to Henry South of MPC studios for helping to correct the proportions earlier on in the year.
To begin with here's an image on the near complete base mesh for my engineer character.
Since then I've completed the base mesh (I'll post an update on that soon) and I've just begun sculpting the high poly in ZBrush, I've only loosely sculpted in the creases of the clothes so far but I've lots more to do there so feel free to offer any advice you can think of, thanks!
I've also started work on my 5th model for Flaming Brain studio's Praetorian Defiance UDK mod, here's an update on that so far, any suggestions on the low poly is more than welcome. Thanks for reading
