@kooltrader: A
little harsh of a response but I was looking for a tutorial on "How to be a VFX Artist". I'm simply trying to find (for the textures) info on how I should be saving out the textures, common mistakes that VFX artists make, etc. Also just to clarify I do know what is involved with both positions so it's not like I'm starting from scratch without any knowledge whatsoever of 3D packages, texturing, etc. I have been using Max for quite some time so playing around with the settings for various particles, fluids and other dynamic effects won't be hard.
VFX in games is something I know from first hand info I've been told from friends who are VFX artists in the game industry & those who have managed VFX artists. So since I can't 100% expect those friends to be ready at will to help all the time, tutorials are a helpful backup (imo.) I do know that I need to experiment & play around with the particle systems in engines like Unreal as well as particles in Max, Maya, etc.
You also mentioned standalone packages for creating atlases & particle editors...what would some of those be? As I said there is very little info on this stuff so anything you can share that is solid info would be much appreciated.
@Sharvo: Who said I was doing something I didn't enjoy? You're putting words in my mouth & I'd appreciate it if you didn't do that
Thanks for the info on the free tutorials for particles in UDK from Eat3D...I must have missed that on their page. I was planning on investing in some of those tutorials...I just wanted to get some input before I go dropping the cash on them since I am unemployed at the moment
As for "dont just do it and hope that by doing vfx stuff that you will get into the industry"...I have 5+ years experience working in the game industry so I'm not exactly a n00b it just wasn't in the development side of it. I've got plenty of contacts with Producers, Assoc. Producers, etc. as well as artists that I know from college & my wife's past co-workers.
