Thread: Witch Catcher
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Old 23-03-2010, 12:27 AM   #29 (permalink)
kanga
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Quote:
Originally Posted by Coldeath View Post
Ahhhhh ok i am just trying to see how i can get this sort of detail out of modo
Modo is a great app. I have messed with it a fair bit and used to do my uvs in it. These screen shots were taken in zbrush so 3d max wouldnt even support the poly count you see in the pics atm. I dont even think mudbox could do it. zbrush uses pixols which are an approximation of polys and the figure is broken up into sub tools. How I am using the two apps is to break the model up into parts and decimate those bits for normal and texture map baking in max. The decimated meshes are triangulated approximations of the full high poly versions in zbrush. You can use much lower res versions of the mesh in 3dmax to build a cage for baking by retopoing very decimated meshes (down to 1% of the high poly version out of zb).

I dont know much about baking in modo, my bet is it is there though.
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