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Old 22-03-2010, 01:51 PM   #8 (permalink)
aphexx
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you can easily find out with this tool: 3dripper
the textures just will be named cryptically.

i know from a killzone II developer, that they didnt bake weapons there. they stuffed in alot of polys instead. ~15k for one weapon.
perhaps because the ps3 bottleneck is in texturememory and not in polycount.
so it might be a valid technique to fallback to tiled textures instead to use unique mappings.
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regards, sascha
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