Quote:
Originally Posted by Talon
Any UV seams in UE3 are converted to hard edges within the engine.
So to fix it, you'll have to make those edges hard all hard and bake the normal map accordingly.
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could you elaborate on what you mean? The way you said it is confusing.
Quote:
Originally Posted by Ex-Ray
Have you got a 2nd UV channel for the lightmap? If so try increasing the lightmap resolution.
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why would I need a second UV channel for the AO? explain this process please?
I tried seperating the low into 2 parts, and shifting uvs over one, and seperate smoothing groups along crease.. all fail.
Are you trying to say there's no way to fix it, and the only option is to move the creases to more favorable locations?