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Old 18-03-2010, 03:40 PM   #20 (permalink)
t_hawkins
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Haha, eating is definitely for the weak.. I think.

I tried using xnormal, it seems pretty easy to use, however I everytime I tried getting my meshes in they didn't have any UV's.

Either way I just decided to get them from Mudbox, I got a couple then composited them together to get the best map I could, which I then got my cavity map from using Xnormal.

Here's some images of the final sculpt and Normal Map I got.







And the normal map, still needs cleaning up a bit but it's looking pretty good when applied to the model.



Oh and here's the ambient occlusion I baked out in Mudbox. It's resized to 1024 for web but I'm actually working at 4096 so I can resize once I've finished my textures.

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