I've always been curious about this, but for some reason I never asked anyone.
In DICE's Bad Company games, the weapons look as if they have no normal map, but use higher polycounts instead. I can usually detect the sort of glossy fake geometry look from the normal map, but I can't see anything like that in BFBC guns.
Does anyone know?
Some screenshots. Looks like it's using a normal map like a detail map only or something.
http://www.ngohq.com/attachments/scr...reenshot-7.jpg
http://www.ngohq.com/attachments/scr...reenshot-9.jpg