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Old 15-03-2010, 01:14 PM   #5 (permalink)
MeatShield72
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Quote:
Originally Posted by dean_field View Post
This is a nice start! You seem to be capturing a lot of the detail in this vehicle.

Assuming this is game art - Is this going to be the low or the hi resolution mesh? I wouldn't recommend just smoothing your low poly version to get the high poly. Both of the meshes will need to be approached differently. An example of this would be the different body panels. In the hi resolution mesh I would separate these objects and model them separately while in the low resolution mesh you could get away with keeping it one piece and bake the seams into a normal map.

For the mesh itself, work on keeping the mesh very even in terms of density. The top of the car has a lot of unneeded geometry while the sides don't seem to have enough. Also keep an eye out for n-gons. I can see an n-sided polygon in the door.

Keep this up! I will be watching to see where you take this! Good luck!
So, looking at the door, is the n-gon you see where the little "wave" ends? If so, what would be the best way to make those polygons?

When you say you would not recommend just smoothing my low poly to get the high poly, how should I do this? Make another model completely and make the normal maps?
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