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Old 14-03-2010, 06:57 PM   #2 (permalink)
OriginalAdric
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The engineer seems ok, if a little generic. It'd be nice to see some wires for him. The textures seem a bit muddy, but the lighting could be a partial culprit. The lighting you've got right now is pretty vague. It's hard to tell where the primary light source is, and the greenish tinge is making him look kinda sick.

The kid model isn't doing it for me. His facial structure is too sharply for a kid. He looks like an older man. Younger people have more elasticity in the skin, and it's got more fullness, so there aren't as many creases and sharp angles. As people get older, the skin starts to sag and crease more, creating more defined shapes as it pulls over the bones and creases. The loop flow on the face looks pretty good, but a little excessive in some areas. You might be able to shift some of the loops under the eye a bit lower to even out the topology in the cheek area. The sharp point on the back of his head is odd.

The loop flow around the shoulders and chest could use some work as well. You've got a good start on it, but the pectoral muscle should flow smoothly up over the shoulder into the deltoid shape. You'll get more accurate deformations when/if you need to animate or pose the model. Otherwise, the arms look pretty good. The legs could use some more detailing, especially around the knees. The knees do a lot of bending, so you'll need the detail to help maintain volume when it's animated.

If he's supposed to be highly stylized, it might be a good idea to have a shot or two of the design you're working from. That way it's easier to see if something looks odd because of the modeling or because of the source design.
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