This is a cartoonized world war one german soldier I started about a week ago. It's made with metal shading (normalmap, specularmap, diffusemap) and I used 3ds max, Zbrush and Photoshop.
Current stats:
Body: 3704 tris (+ tattoo 4 tris)
- eyes texture: 512*512
- half-naked upper body with head texture: 2048*2048
- pants with boots texture: 1024*1024
Helmet: 706 tris, texture: 1024*1024
Bolt-action rifle: 3812 tris, texture: 2048*2048
I know he's missing his eyebrows, I'm gonna fix that. Any critisism apprechiated
Cheers!