I was contracted by the creator of the
Leadwerks engine to do a sample movie showing the engine in a nice way with a 3min fly-through movie for this years Games Developer Conference.
I decided to do a mountain environment with underwater, lake, some animals and other stuff. I had some more ideas but I also had a tight deadline of two/three weeks for the complete project which consists of three levels. Due other jobs I did it in my spare time around three to five hours a day.
It was a bit tricky in some ways because the engine has some limitations which will be sorted out soon but were still in for the demo like a five terrain texture limit, no real decals (got decal code at the last two remaining days of the project) and 15 vegetation layer limit.
But at the end I'm feeling good with the result. Some rock textures could be sharper and some more color spots would have been nice. But this are the downsides of jobs and timelimits.
Screenshots:






And the videos on YouTube:
YouTube - pure3dviz's Channel