Quote:
Originally Posted by urgaffel
Can't really give you any hard triangle counts but for textures, a 512 texture usually equals two meters (1024 = 4m etc etc). That pixel density usually works quite well for buildings/environments/props. Some props will need to have larger textures and characters are almost always higher res (damn resource hogs...  )
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Speaking of which, I've been wondering what texel density people here prefer to use. In the sets I do for work I usually go for 512 pixels to a meter for objects the user can get close to.
I also recently made an image showing what different densities actually look like on a real world object (an american quarter):