Thread: "Low Poly"
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Old 05-03-2010, 02:40 PM   #8 (permalink)
velenosangue
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Quote:
Originally Posted by urgaffel View Post
Can't really give you any hard triangle counts but for textures, a 512 texture usually equals two meters (1024 = 4m etc etc). That pixel density usually works quite well for buildings/environments/props. Some props will need to have larger textures and characters are almost always higher res (damn resource hogs...)
Speaking of which, I've been wondering what texel density people here prefer to use. In the sets I do for work I usually go for 512 pixels to a meter for objects the user can get close to.

I also recently made an image showing what different densities actually look like on a real world object (an american quarter):
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