That's what we tell all the new-comers. The real answer is 5 or less.
Quote:
Originally Posted by MeatShield72
You know, I some how knew that was the answer. I just wanted to double check just incase by some weird chance that there might be a real number.
Do you know good articles or blogs or anything about this topic?
|
I think a good place to start with would be whatever engine/sdk you are using. They often come with preformance-monitoring tools so you can see where the budget is being spent drawing the scene. You can just use simple judgement to make cuts from there