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I am not sure how that is contradictory. If you look at most game concepts and then look at what was created by the modeling and texturing artist you can see that creative liberty was taken in way of interpreting the aspects of the concept. As long as you keep the function and stay within the set art style of the game you are working on then you can tweak things to your liking. That is of course unless it's a very iconic piece like a real life structure and needs to be replicated exactly.
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