Quote:
Originally Posted by airage
bbob - Thanks for the feedback! Actually i played around with it for ages, until i discovered Xoliul's shader with cubemap support. So it already has a cubemap
Schaefft - Heya! Now let's see yours 
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haha, yeah, here it is

Not as many details, kept it close to the reference. Normalmap baked from a highpoly mesh.
Pictures were taken with Xoliuls Viewportshader.
If you wanna know how I make that gold, I use a pretty dark gold color for the diffuse, a brighter gold for the spec and a pretty high spec level in the shader. The cubemap just adds some reflections (that you cant really see on the metal parts on those pics

). Lights adds additional realism.
