Quote:
Originally Posted by MPWatts356
as far as the three main mod engines go (CryEngine2, Unreal3, and Hammer/Source) what do you guys think is the easiest to use with the best final results? im currently using UE3 and find it really easy to use and to get my models and materials into the engine. i want to try all three but im wondering if it would be best to just stick with one for my portfolio. are the three completely different or do they share similar interfaces and features?
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CryEngine uses a terminology of building a level out of water (i don't know whether there is any other way possible) and this creates islands and land masses, which looks like Crysis. There are tools for creating trees and foliage with just one brush stroke. But I feel that the Sandbox editor is good for creating exteriors which looks like Crysis.
Hammer (source) is really good, but you need a little bit of creating basic codes for bringing stuff into the editor. It is not straight forward (from my personal experience), and needs a bit of struggling to understand. Textures have to be converted into a source engine supported format before you can actually start creating materials. The method used for this was really difficult for me plus some other problems which i don't remember.
To me, Unreal was like working in Autodesk Maya. It is so easy to understand and there is no need to learn any coding. Creating materials in UDK is fun. Textures can be imported in their default TGA format. Everything is visual and straightforward. Even Unreal Development Kit (UDK) is free for personal use. It has some navigation key setup just like Maya. I highly recommend UDK.