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Flakk Cannon - WIP
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24-01-2010, 12:11 AM
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PredatorGSR
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Finished the low poly and temporary uvs. It clocks it at 18k tris, which is pretty expensive, but most of that is due to the design, so I'm willing to live with it. One of the most expensive areas was the perforated barrels, but I felt it was important enough to have modeled holes because the high poly bake looked awesome on it and it really helped define the look of the model.
Next step is uv layout, mudbox sculpted details, and the high poly bake. I haven't nailed down the texture size yet, I'm hoping to get it all onto a 2k. It has a lot of unique shells that can't be overlapped, but it also has a lot of pieces that are duplicated around the model, so I'm hoping it will work out pretty well.
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Konrad Beerbaum: Environment Artist
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