|
Good stuff you got here mate. UDK renders are really great, it has that special thouch somehow fresh.
But I can't help to think that the normal map looks washed out, maybe it's the ambient lighting that's eating away the normal map? And what about specularity?
Even without those two major things, this thing really came out spetacular. I love your difuse map.
Could you please post the Normal, Spec and Diff maps? I'm really curious to take a look at them. Cheers man and congratulations on winning this one.
When I see this, for some really weird reason the thought "Half Life 3" comes to mind... go figures. Maybe It's the badass lightmaps in action? Your using lightmass, right?
|