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Old 21-11-2009, 04:15 PM   #17 (permalink)
Jonathan
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If we store various masks into one texture RGB and have the shader access those (counts as one texture lookup, as you're sampling the same pixel), can we do that, and have that count as one texture?

Secondly, 1024 diffuse, does that mean that it all has to be mapped to one 1k texture or does that mean the diffuse textures combined must equal 1k or less?

Thanks for your time.
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