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Old 21-11-2009, 03:52 AM   #13 (permalink)
Sloth1991
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Quote:
Originally Posted by urgaffel View Post
It's also similar to what you'd have to do in a real game studio. You'd be handed a concept and while you can deviate somewhat from it, you still have to follow it to a degree. Some stuidos are more harsh and have you follow the concept EXACTLY but we are a bit more lenient
I assume that the gap of time is also stretched.


Right?


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