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Old 20-11-2009, 09:34 PM   #8 (permalink)
Tom
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Quote:
Originally Posted by khendar View Post
Yep. You can have some leeway with texturing and stylistic decisions, but the basic structure should match the concept.
Aw snap, one day of high poly modeling wasted :O

A little sad that 70%'ish of difference is in the texturing where the sky is the limit and relatively little freedom in the geometry department
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