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Old 13-11-2009, 01:17 AM   #1 (permalink)
khendar
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GAMC #4 - Turbine



Challenge Dates: 20.11.09 to 6.12.09


Competition Goal

The main goal for this competition is to direct entrants to the task of creating portfolio-ready assets of a high-quality standard, whilst keeping them well optimised for use in a realtime / videogame engine environment within a tight timeframe.

Your final screenshots must be posted in the submission thread by the 6th of December 2009.

Your subject for this challenge is a Turbine Engine. Style and texturing decisions are your choice, provided you work from the concept sketch and keep to the specifications given.




WIP Threads should be posted HERE in the following manner 'GAMC #4 - Username'.

Prizes
This Challenge we will be offering a First prize and a Runner Up prize

First Prize
Runner Up
Specs
  • Must be 3000 triangles or less.
  • Max 1024x1024 Diffuse
  • Max 1024x1024 Specular
  • Max 1024x1024 Gloss
  • Max 1024x1024 Normal
  • Max 1024x1024 Alpha
  • Max 1024x1024 Glow/Self Illumination

Rules
  • You are only allowed to submit one entry for each competition.
  • You may not re-use previous meshes for these competitions.
  • You are only entitled to winning one account from CG-textures, unless your previous has expired. Should you win twice, the account will be awarded to second place.
  • Please use this thread to post your questions regarding the competition.
  • WIP Threads should be posted HERE in the following manner 'GAMC #4 - Username'.
  • At the beginning of each competition you will be given a theme/concept to follow. However, in the interests of stimulating creativity, you are allowed to make minor changes to the concept. The theme, however, should not be changed.
  • Your submission must be displayed in realtime. You're free to use all the technology available to you, as long as it's realtime.
  • Your entry must follow the specs given at the start of the competition. If you fail to meet those specifications your entry will be disqualified.
  • Your submission post must have a clear wireframe of your model and the texture sheets at full resolution included.
  • Your submission post must have your real name and working email address.
  • By participating you agree that GA.net can give your email address and personal information to the competition sponsor.
  • The voting of any entrants or staff is not open to public discussion or scrutiny.

Voting

Voting will be conducted from the 6th of December to the 13th of December 2009.

During the voting period, everyone has the right to vote. Voting for yourself is not allowed. The voting process will run for 1 week in a separate voting-thread. If you fail to vote during that week, you loose your right to vote in this competition. The winner will be the person with the highest score.

Best of luck,

Mini-Competition Staff
Proudly supported by CGSociety

Sponsored by CGTextures.com and Ballistic Publishing

Last edited by urgaffel; 22-11-2009 at 08:14 PM.
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