Quote:
Originally Posted by Yetzero
You supposedly need to enable shadows on the viewport settings, on the light settings and on the material settings for it to work (didn't for me though).
You could add more moist on the walls up to the water surface level. And also baking some Ambient Occlusion would add a lot to it, even with no shadows. Oh, and I think water that shallow should be mostly transparent.
The fountain itself is pretty good.
|
Thanks for the input, I did the AO with all the pieces separated. I could probably do another AO with just the low poly to get some natural shadows. I'm using 3Ds Max 9, so I'm not even sure if real-time shadows are possible. cast shadows are on and I don't see an option for viewport lighting.