Awesome idea! What I'm looking forward to see is how you work with depth. I can imagine it pretty well how it would look with different distance levels (close, medium, far) that scroll with different speeds. Kinda like in this music video:
Chemical Brothers - Star Guitar
And the player being in the vanishing point. Also some elements like corridors that connect these distance levels. That requires the camera to be free-flowing I guess. At least to a certain extend. If you go for a radical design change you may also enable rotation of the camera around 90 degrees for the intersection of some screens. Might be a great effect too.
If you'd make it free-flowing you could use black colour, or blurr effects (or something else) to conceal areas that ain't yet visible.