Tutorial to improve Shading of your low poly models and get rid of hard edges or surfaces that heavy depend upon normalmapping.
It will introduce techniques i use that makes normalmapped model looks better.
Tutorial for Superspecular soft edges

tecniques i used on this model to let it perform good edge specularity without normalmap smoothing group with only a normal shader with some reflections to show the precision of shading(no bumps or deformations) compared to other unique smooth groups models.