I'm about halfway through a little scene in UnrealEd that attempts to mimic the setting and aesthetics of Enemy Territory: Quake Wars.
Screenshot from Perspective viewport in Game Mode:
REMOVED as the quality of art was terrible
I've got some grassy (and heavily photosourced) terrain and a few props such as solar energy panels and the bunker/vehicle emplacement thing. Oh, and the tree stumps that still look like sausage slices :/