Its not much, but this is what I have done over the weekend:

As you can see I have reduced the poly count quite a bit, but there are still alot of things I need to add.

Also note that the cameras are at opposite ends of the room.
Upon further evaluation, i can get rid of the tiny pieces of rubble and convert a lot of things to normal mapped textures. I think I have a good grasp on what I need to do, but any advice is appreciated. Also, im at 300k polys for the entire scene so far.