Quote:
Originally Posted by Tiros
The reason it includes the lowpoly's shading is an attempt to nullify the lowpoly's smoothing-errors within the normalmap. So in order to get rid of that, you'll just have to set proper smoothing-groups/hard and soft edges, so that the llowpoly smooths properly, and then make sure that the exported file has the same smoothing-groups.
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Agreed.
Make sure when you are exporting your OBJS from Maya, go to your Export Selection Option Box and Under File Type Specific Options have Smoothing & Normals Set to ON.