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Old 07-08-2009, 03:42 AM   #48 (permalink)
pixelato7
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Hey i've got an issue here, actually i just started using x-normals for generating normal map, i must say it's really fast and and top quality wid results but my problem is that i'm doing hard surface modeling and the thing is that i just want my HIGH RES model's shading information in my NORMAL map but it's also calculating my LOW RES model'd shading info and merging that up in my NORMAL map.

Is there any solution by which i can generate a normal map regardless the info of shading of my low poly mesh. Just like MAYA generates Normal maps.

Help.
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